
A leader can kick guild members.Ī member with Inviter rights can invite members and accept applications.Ī member with Moderator rights can administer guild's message center.Ī member with the Trusted rights has the ability to lay sieges in GvG Provinces, and thus utilize goods from the Guild Treasury. A member with Leader rights can also delete and remove armies in GvG Provinces, as well as remove a siege that has been laid. A Leader can also change the Guild's description and crest.

When you start a Guild, you are the Founder.Ī member with Leader rights has all the permissions of a Moderator and Inviter and is granted Trusted privileges. The number of members in your guild plus outstanding invitations may not exceed 80.Ī member with Founder rights is in total control of the Guild and has all the rights and privileges listed below. If you are a member with Inviter privileges and can see the Administration tab on the Guid's profile page, you can invite other players to join your Guild. The Description can only be changed on the Administration tab. This section can include the basic goals of the Guild, qualifications for membership, and a list of the Guild leadership. 49 Guild Flags are free to use.ġ2 Premium Guild Flags can be purchased. You can choose a flag to represent your Guild. This name will appear in your player profile and in search results. In the "Start Your Own Guild" section, enter the name of your Guild and click "Create".

Otherwise you must quit any guild before being able to create one. To start a guild, click the "Global" icon (looks like three people) on your toolbar. In the resulting pop-up menu, click the shield icon. This will open a new window listing the invitations to other Guilds, if you have any. It will also have a section called "Start Your Own Guild" where, you guessed it, you can start your own guild, as long as you do not already belong to a guild. As of update to 1.49 players need to research the technology of smithery before being able to join or create a guild.
